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7 Key Concepts Before Advanced Modeling in SketchUp

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#1 SketchUp Uses Polygons

Everything you draw in SketchUp is made up of 3 things: Endpoints, Edges and Faces. Together, these 3 things make up a Polygon.

A magnifying glass over a wireframe chair revealing a triangular polygon

SketchUp’s Drawing Tools help you draw Polygons. And SketchUp’s Editing tools help you position them in 3D space.

So anything you’ve ever seen in SketchUp is just made up of several to millions of flat, 2D Polygons stitched together in 3D space.

#2 Connected Polygons Create Meshes

When you have 2 or more connected Polygons, you have a Mesh which can be used to represent a Surface. There are two ways to create a mesh:

  1. Add a Polygon to an existing one
  2. Subdivide a Polygon into smaller ones
Adding a polygon to a rectangle and subdividing a polygon into triangles

Using Terrain as an example: You can use SketchUp’s Drawing tools to Add or Subdivide Polygons to create your own Meshes, and then use SketchUp’s Editing tools to adjust the Mesh to get the Surface you are looking for.

A faster way would be to use SketchUp’s Sandbox tools to create and edit the Mesh.

A rolling terrain mesh created with the Sandbox tools

And an even better approach might be to use the Artisan Extension in SketchUp for more advanced tools to handle the job.

No matter your approach, all of these tools do the same underlying thing: Add or Subdivide Polygons to create Meshes, and then edit the position of the Polygons until the Mesh looks like the Surface you want to create.

A house sitting on sculpted terrain, half rendered and half wireframe

#3 Shape, Orientation & Number of Polygons Matters

The Shape of the Polygons that make up a Mesh matters since moving the Endpoints, Edges and Faces of Triangle Shaped Polygons in one Mesh will produce a different 3D Surface than you can get with Rectangle Shaped Polygons in another Mesh.

The same mesh built from triangles versus rectangles producing different surfaces

The Orientation of Polygons matters too. If you have 2 connected Polygons, and you Move the shared Edge up in the Blue direction, you change the Orientation of the Polygons to look like a hill. If you Erase the shared Edge and draw it back in across the opposite diagonal, your Polygons are now oriented to look like a valley.

Two connected polygons oriented to look like a hill
The same polygons re-oriented across the opposite diagonal to look like a valley

And the Number of Polygons matters. Aim for the fewest that still give you a nice result. On average, SketchUp runs smoothly with models under 250,000 polygons. Between 250,000 and 1 million polygons may start to present problems. And models over 1 million polygons are tough to use on most computers.

A polygon-count scale showing where SketchUp models run smoothly

#4 Every 3D Object is Wrapped in a Mesh

Meshes aren’t just for “single” surfaces like terrain. Think of all 3D objects as also being wrapped in a mesh.

A simple box made up of a mesh of 6 polygons

So this box is made up of a Mesh of 6 Polygons.

To twist it, you can Rotate the top Polygon. SketchUp’s Autofold feature automatically Subdivides the 4 Polygons on the sides of the box.

Rotating the top polygon of the box with SketchUp’s Autofold feature

You need to re-orient the Polygons on 2 of the sides to match the other two.

The subdivided side polygons re-oriented to match

Then use Soften Smooth Edges to smooth out the subdividing edges and make the box appear to be twisted.

The finished box with softened edges appearing twisted

#5 Wrapped Meshes can have Edge Loops

An Edge Loop is a set of connected edges looping around a 3D mesh, where the last edge meets up with the first.

An edge loop highlighted in green around the end of a box

Edge Loops allow you to modify 3D objects in more predictable ways. That’s because you can select the entire edge loop, and then manipulate its position or orientation using the Move, Scale or Rotate tools.

You can set-up strategic Edge Loops when you subdivide your mesh that make it easier to manipulate later.

One way you can do that is by drawing the Edge loops manually with the Line tool.

An edge loop drawn across a box with the Line tool

Or a faster option is to Select an existing Edge loop at the top or bottom, and then use the Move tool to create Edge Loop copies along the perpendicular surface.

Then Move, Scale or Rotate the Edge loops to experiment with the control they give you.

Moving and rotating an edge loop to reshape the box

#6 Follow Me Creates Edge Loops

If you have a Path of connected edges, and a Polygon, you can use the Follow Me tool to extrude the Polygon along the Path. The path can be open ended, or a closed loop of edges. And the polygon can be any shape you want.

A pipe created by extruding a circle along a path with Follow Me

The Edges that formed your original Polygon can be thought of as an Edge Loop. And Follow Me will create new Edge Loops along the path wherever it changes direction. Just turn on Hidden Geometry to see them all, and you get even more control to manipulate the shapes you make.

Turning on Hidden Geometry from the View menu
The pipe’s hidden edge loops revealed and selected for editing

#7 Use Intersect Faces to create Edge Loops

When polygons on different planes pass through one another in SketchUp, their faces don’t connect, so they’re not part of the same mesh.

Fortunately, SketchUp’s Intersect Faces feature has you covered: Select one or more faces, right-click and select Intersect Faces > With Model. SketchUp adds Edges at all of the intersections, leaving you with geometry you can easily edit.

Right-clicking a selection to pick Intersect Faces with Model

You can use Intersect Faces to add hard to create Edge Loops wherever you need them. Just follow these steps:

  1. Make your object a Group/Component
  2. Outside of the Group/Component, draw a rectangle that is bigger than your object and use Move or Rotate to position it
  3. Get into Edit Group/Component mode for your object
  4. Select all faces that need to be intersected, right click on the selection and pick Intersect Faces > With Model. You’ll get an Edge Loop!
  5. Close the Group/Component and delete away the rectangle
A rectangle drawn through a curtain object to create an edge loop

Now back in Edit Group or Component mode, you can Scale, Rotate, Move or otherwise edit the Edge Loop to modify the shape of your object.

YOUR NEXT STEPS

We hope our How to Model Hard Things video and these notes have gotten you started down the right path.

From here, it’s definitely possible to learn everything on your own. But if you don’t have the time to figure out what you need to know, and you can’t afford to pick up bad habits, we recommend checking out our Video Course Library.

It’s filled with $8700 worth of SketchUp training exclusively for professionals — including our Complex & Organic Modeling courses.

Try our courses for free

Complex & Organic Modeling in SketchUp — one of the courses in the Video Course Library
Complex & Organic Modeling in SketchUp — one of the courses in the Video Course Library